Maya tutorial: Retargeting the Animation
Written by Matúš Repka
In this lesson I will show you how to retarget the animation from one skeleton to another. This can be used when you need to copy the same animation onto many characters in the scene to perhaps make a crowd. You can offset the animation by a few frames and your characters will act like a real mob.
Maya tutorial: Dissolving an object
Written by Danny McNezmo
This tutorial will show you how to animate the dissolving (melting) of any object.
When you use it in the scene where will be lots of objects melting down in different time intervals, so you can get a pretty nice effect. This can be done through a basic lattice deformer converted to the soft body and driven by a gravity field.
MotionBuilder Tutorial: BVH - T-Stance in a minute
Written by Danny McNezmo
When I started to play with a BVH mocap data files I found out very important thing. Before u characterize the mocap BVH skeleton and than bind it on your model, you need to place the mocap data in T-Stance position.
This is essential to understand if you don’t place your model in the same position like the mocap data are, you will end up with very odd result. Make sure that front side of the BVH data are in "Z" direction.
Read more: MotionBuilder Tutorial: BVH - T-Stance in a minute
Autodesk Maya 8.5 Unveiled At GDC 2007
Written by Matúš Repka
Autodesk® Maya® 8.5 software gives artists enhanced creative control, enabling faster completion of complex animation and simulation tasks.
Creative control is achieved through innovative new technologies such as Nucleus, Autodesk’s next-generation unified dynamics simulation framework. Python integration further extends this creative control. Maya 8.5 is also optimized for Intel-based Macs.
Maya tutorial: An Animated Curtain
Written by Danny McNezmo
This lesson will teach you how to simply create a cloth surface with the Loft function and animate it using the Cluster deformers applied to the vertices.
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